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Re: World Box [message #294728 is a reply to message #294669] Sun, 04 November 2007 10:47 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
Oblivion165 wrote on Sun, 04 November 2007 02:42

Dthdealer wrote on Sun, 04 November 2007 03:30

Oblivion165 wrote on Sun, 04 November 2007 12:35

Physical and Vehicle

Projectile, Vis and Camera on the Vehicle Mesh

VIS?!? LOL
This is vis. Don't use that collision on a worldbox


Vis is an option in the collision settings to allow the model to be shaded by lights. (Just look at the picture above)

@Gen_Blacky Yeah that green outline is what your bounding box defines. Also you wont need a worldbox, just bounding will do fine on that.

EDIT: And I did forget to mention that those settings are for the boundingbox, worldbox just have physical and bounding box needs to have ObBox checked.

EDIT2: Hell, here is just an example.




Ty Oblivion that helped me now it works and the box isn't small anymore , example helped.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
 
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