Uneven map idea [message #29316] |
Mon, 07 July 2003 08:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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There is an assault script that Jonathen Wilson wrote. I don't think anyone has ever used it but he must have wrote it for a reason, either his own idea or a sugested idea. Not certain how it works yet just need to think how to use it.
JFW_Assault_Powerplant_Controller (script for assault map)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Power_Off (what message will turn the buildings off)
Power_On (what message will turn the buildings on)
Building1-Building15 (the buildings to turn off/on)
On startup, this script sets an internal flag to false then sends Power_Off to all 15 building controllers. It also starts a timer.
On timer expired, if the flag is false it will send Power_On to all 15 buildings.
On zone entry, the flag is set to true.
On zone exit, the flag is set to false.
_General Havoc
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