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Re: Request HUD Scripts Code [message #292073 is a reply to message #291976] Tue, 23 October 2007 00:27 Go to previous messageGo to previous message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
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Jerad Gray wrote on Mon, 22 October 2007 11:30

Scrin wrote on Fri, 19 October 2007 07:36

jonwil wrote on Fri, 19 October 2007 08:17

All of the HUD code (well all except for a few pieces that are used to "turn off" various parts of the original game code) is in shaderhud.cpp in the scripts.dll source code.

I do not have any images, examples or hud.ini files for this feature.
To find out how to use it, read the documentation in bhs.txt.
I have no current plans to do anything more with the custom HUD feature.



thanks, im go check that info...
errm ,lol i newer open .dll libraries before...can you tell which prog i need to open .dll?

(also lool i havent bhs.txt Sad Smile

If you are going to open the .cpp files you need the source code, which is downloadable from sourceforge.net

HORQWER wrote on Fri, 19 October 2007 14:49

how do u guys do those stuff


Skill



ummm. i dont now what and how search there... can you say me what exactly? or link to need prob?

also here so far... im still ned veh code (my infantry armor/helth dont switch to vehicle armor/health (if i got o like med)....)
Its very important (i ned prog to open dll or vehicle hud code only and them G?g!
its not ready ye... no time no creds no weapon polygons.
http://img80.imageshack.us/img80/8356/scrinsscopehud1dx2.jpg


[Updated on: Tue, 23 October 2007 00:46]

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