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Home » Renegade Discussions » Mod Release Forum » LevelRedit, a .mix to .lvl converter!  () 3 Votes
Re: LevelRedit, a .mix to .lvl converter! [message #287539 is a reply to message #284227] Mon, 01 October 2007 13:27 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
Useful tool overall, but im kind of getting owned by a door issue on C&C_Sand.

I first used method one, removing the terrain doors. But this way the harvester bays remained closed on unload.
So I started over and removed the tiles, giving the terrain doors the correct id.

Method 2 works great on every building exept for the HON. In 1p lan mode it runs perfect and opens like it is supposed to open. But as a client on a server, where both have the edited Sand.mix, the doors remain closed. You can lag through them, but it just isn't right.

So the 3rd thing i tried was removing both the terrain and tile doors for the Hand. But every single time, after leveledit reloads, the terrain doors are there again. When exporting to mix they remain closed ingame...

I'd appriciate it if you could look into this problem.

[edit]
I'll try disabling the terrain hondoors through the instances tab in leveledit, by simply unchecking them. I'll report in when I have results.

[edit2]
As soon as i uncheck them, they dissapear, but when saving or exporting the level, they show up again, even though they are unchecked. meh.

[Updated on: Mon, 01 October 2007 13:36]

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