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Re: Fake AGT [message #287379 is a reply to message #287348] Sun, 30 September 2007 10:09 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
Why not just use the actual AGT building? Then just enable base destruction = win game, and have a timer that triggers a GDI win condition if nod don't kill the AGT within X minutes..

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