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Re: Nod Stealth Sound [message #286313 is a reply to message #285706] Tue, 25 September 2007 05:59 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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General (3 Stars)
You could make a function that is called when a player enters a vehichle (or edit the existing one) so that if the vehichle name is "cnc_stealth_tank" (or whatever it's called) it attaches a script.

On the ::created event of your script start a timer of exactly how long it takes for the stank to stealth.
Then on the ::timer_expired event make it play a 2d_wav_sound (the one that sounds like a stank stealthing up).
But it the guy exits the vehichle before the timer is up then it destroys the script.

That would work, and it would work server-side too.



 
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