Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Rebuildable buildings
Rebuildable buildings [message #28208] Tue, 01 July 2003 10:32 Go to previous messageGo to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma:
Recruit

As far as I know, no, scripts can't make spawner presets. But scripts can move them, and probally turn them on and off (I've seen commands for it, haven't actually tested it but most of the known commands work). Scripts can also be used to make your own type of spawner, but not the type that can spawn players.

Essintally, the script would work like this: When a tank blows up, building is deployed, it turns preset spawners on the map on and places them in the correct positions inside the building.

For those worried about having to do cos/sin stuff for caluclation spawner positions based on building rotation (ie, junk stuff, lol), it can be set up so that the model has bones, like Spawn_Pos01 Spawn_Pos02 etc, and the spawners can be placed at those bone positions.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: G-Max to 3DS Max Importer/Exporter?
Next Topic: It’s very sad
Goto Forum:
  


Current Time: Fri Jun 28 07:30:36 MST 2024

Total time taken to generate the page: 0.00684 seconds