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Re: crap after generating vis [message #281613 is a reply to message #281566] Thu, 30 August 2007 13:36 Go to previous messageGo to previous message
Slave is currently offline  Slave
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Reborn wrote on Thu, 30 August 2007 01:37

But you could take the existing vis file from the original .mix and use xcc to place it in your new map. This would save you generating vis on it.


Alright, wich file do i need to copy paste? And when? Before or after the leveledit job.
 
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