Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » crap after generating vis
Re: crap after generating vis [message #281571 is a reply to message #281570] Thu, 30 August 2007 00:43 Go to previous messageGo to previous message
Cat998
Messages: 1082
Registered: January 2004
Location: Austria, Vienna
Karma:
General (1 Star)
Moderator/Captain

Jerad Gray wrote on Thu, 30 August 2007 09:26

Yrr wrote on Tue, 28 August 2007 12:40

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

You make me sick. And for two reasons:
#1. this will be a excellent way to steal everyones work and claim it as your own, leaving them with no proof that they really made it, as everything else can already be regenerated.
#2. remaking the maps is part of the Renegade learning experience, with out this you will have no experience and will grow tired of the engine even quicker.


double post

as you said, there is already a way to recreate maps.
All you have to do is setting up the spawnpoints, harvester paths, building controllers and scripts.
Number #2 is no reason to not release it.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Ion Cannon file names?
Next Topic: Leveledit Help
Goto Forum:
  


Current Time: Fri Jan 10 14:09:57 MST 2025

Total time taken to generate the page: 0.01267 seconds