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Re: crap after generating vis [message #281391 is a reply to message #281351] Tue, 28 August 2007 14:00 Go to previous messageGo to previous message
IronWarrior is currently offline  IronWarrior
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Registered: November 2004
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General (2 Stars)
Slave wrote on Tue, 28 August 2007 08:28

Alright, so I tried to create myself a working city_flying.lvl file. I did so by using city.lvl and adding the flying w3ds to it. Than i discarded all vis data, and generated new vis overnight.

But now stuff like this randomly start to happen to meshes of the map.
http://zilver.demon.nl/@game/rxd/badgrass.jpg
Vehicles can drive over the grass.
Infantry falls through the grass.
Heli's can be pushed through.
Vehicles can be pushed through when a heli lands on them.

At first i was like "okay, wtf". Resetting the dynamic culling system (no idea what that means but okay...) seemed to solve the problem inside leveledit. But after re-opening the map, the problem comes back just as hard.

I don't really know what's going on. Help please.


Hmm, you making it wrong.

Open a normal city.lvl

Open Terrain > Levels - Mutli Player > C&C_Map_City 0325f

Now add

1) Flying collision
2) flying includes
3) ramps

Now click Edit > Level Settings and click "Allow Flying Vehicles"

You are done.

Mod the map however you want.

 
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