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Re: dont make maps in max, exporter is broken [message #279192 is a reply to message #278885] Wed, 15 August 2007 04:22 Go to previous message
Halo38 is currently offline  Halo38
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Registered: February 2003
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I've had a similar problem with .3ds and smoothing before, might not be what your experiancing but i'm sure someone will come across it sooner or later.

If you export to a 3ds and import to gmax you will notice that some or all of the newly imported verts in a mesh will not be welded together, I had this problem when making ancients, I simple selected all the verts in the problem mesh and welded them at a very low thresh hold to rejoin the verts, this import problem also caused smoothing problems like your describing.


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