Home » Renegade Discussions » Mod Forum » dont make maps in max, exporter is broken
Re: dont make maps in max, exporter is broken [message #279019 is a reply to message #278885] |
Tue, 14 August 2007 10:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Hey Titan long time no see ![Smile](images/smiley_icons/icon_smile.gif)
Arid's walls and rock features are broken up into vis sectors the sand terrain is one mesh I think, if I remember rightly, I don't recall my reason for doing this, I think I just didn't want to have floor disappearing if I missed a manual vis point as it seems more noticable.
I didn't have the problem you describe, why don't you want to export with "Smooth vertex normals across meshes" checked?
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[Updated on: Tue, 14 August 2007 10:06] Report message to a moderator
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dont make maps in max, exporter is broken
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Re: dont make maps in max, exporter is broken
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Re: dont make maps in max, exporter is broken
By: Viking on Mon, 13 August 2007 21:33
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Re: dont make maps in max, exporter is broken
By: Halo38 on Tue, 14 August 2007 10:05
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Re: dont make maps in max, exporter is broken
By: Halo38 on Wed, 15 August 2007 04:22
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