Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » dont make maps in max, exporter is broken
Re: dont make maps in max, exporter is broken [message #279019 is a reply to message #278885] Tue, 14 August 2007 10:05 Go to previous messageGo to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma:
Colonel
Hey Titan long time no see Smile

Arid's walls and rock features are broken up into vis sectors the sand terrain is one mesh I think, if I remember rightly, I don't recall my reason for doing this, I think I just didn't want to have floor disappearing if I missed a manual vis point as it seems more noticable.

I didn't have the problem you describe, why don't you want to export with "Smooth vertex normals across meshes" checked?


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran

[Updated on: Tue, 14 August 2007 10:06]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: If you are having problems compiling the scripts.dll, post here
Next Topic: off potic thig but please help
Goto Forum:
  


Current Time: Wed Aug 28 14:31:08 MST 2024

Total time taken to generate the page: 0.00754 seconds