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How to fix the 0 bug with packages [message #278160 is a reply to message #224331] |
Thu, 09 August 2007 20:43 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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General (3 Stars) |
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Okay, earlier today I was informed about something called the 0 bug, this is a bug that you play a mod and after you play it so long you become unable to damage any thing, about 1 year ago I found out what causes this, it is a mis match with the armor.ini files. Level editor gets armor.ini file from the always.dbs file, although this would work normally, level editor was made prior to Renegades patch, this patch creates a file called always2.dbs. In this file there is a newer version of armor.ini which contain several different damage warheads and armor types. When you export your mod package with this out of date armor.ini file contained in it you give it the zero bug. If the client shoots an object with the flame thrower it will be unable to find the warhead that is being called for in the armor file, after it is unable to do this, it disables your ability to damage anything. But if the host were to shoot something with the flame thrower, it will crash the game out to desktop, because Renegade will be unable to find the warhead, which it takes slightly more seriously on the hosts side. I suppose your credits go to zero because the game thinks you are cheating or something like that, if I recall correctly it will zero out your credits every time something is shot with a weapon that the warhead can not be found in level editor.
Luckily this is a problem with a very easy to fix solution, take any mix extracting tool,and extract all the .ini files in always2.dbs then place these .ini files in your level editor folder (you can also delete all the .ini files before exporting your mod but this prevents you from making any new warhead types).
So basically make sure that all your weapons warheads are actually listed and set up in the armor .ini and you will never see the 0 bug.
Note: Dazzle.ini was also changed so you should also place this in the "*mod package name*\ALWAYS\INI" folder along with the armor.ini
Oh fine I will make it even easier, the two files are now listed below:
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Attachment: armor.ini
(Size: 40.94KB, Downloaded 201 times)
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Attachment: dazzle.ini
(Size: 11.06KB, Downloaded 210 times)
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[Updated on: Thu, 09 August 2007 20:44] Report message to a moderator
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Frequently Asked Questions: Check here first!
By: Spyder on Sun, 20 August 2006 10:15
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Re: Level Edit Crash Very Annoying!!!!!!!!!!!
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Re: Level Edit Crash Very Annoying!!!!!!!!!!!
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help
By: BlueThen on Sun, 20 August 2006 16:40
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Re: help
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Re: help
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Need dazzle help.
By: GrayWolf on Mon, 21 August 2006 19:07
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Re: Need dazzle help.
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Re: Common Level Edit Problems
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Re: Frequently Asked Questions: Check here first!
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Re: Frequently Asked Questions: Check here first!
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Easier time using 3D Studio Max.
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Re: Easier time using 3D Studio Max.
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Re: Easier time using 3D Studio Max.
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Re: Easier time using 3D Studio Max.
By: Zion on Thu, 31 August 2006 10:17
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Re: FAQ: Check here first!
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How to fix the 0 bug with packages
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Re: FAQ: Check here first!
By: Zion on Sun, 07 January 2007 16:05
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Re: FAQ: Check here first!
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Re: Frequently Asked Questions: Check here first!
By: Jerad2142 on Wed, 30 September 2009 14:46
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Re: Frequently Asked Questions: Check here first!
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Re: Frequently Asked Questions: Check here first!
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