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Re: Spectate yo [message #277576 is a reply to message #277573] Mon, 06 August 2007 12:28 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma:
General (2 Stars)
Sn1per74* wrote on Mon, 06 August 2007 14:23

I'm still not invisible.
Quote:

else if (strncmp(Msg3,"!spectate",9) == 0) { // change 12 to how many letters command + ! is change !yourcommand to what you want
if (obj){ // LEAVE THIS VERY IMPORTANT
const char *name = Get_Player_Name(obj);
if ((strncmp(name,"Sn1per74",Cool == 0) || (strncmp(name,"Sniperhid",9) == 0)) {
char message[500];
sprintf(message,"team2 %d -2",ID);
Console_Input(message);
Change_Character(obj,"CnC_Nod_MiniGunner_0");
Commands->Set_Model(obj,"null");
Commands->Set_Is_Visible(obj,false);
Commands->Clear_Weapons(obj);
Commands->Set_Shield_Type(obj,"blamo");
Commands->Attach_Script(obj,"jfw_flying_infantry","");
Commands->Disable_All_Collisions(obj);
Commands->Give_Powerup(obj,"POW_AutoRifle_Player",false);
Commands->Give_Powerup(obj,"POW_Chaingun_Player",false);
Commands->Give_Powerup(obj,"POW_ChemSprayer_Player",false);
Commands->Give_Powerup(obj,"POW_Flamethrower_Player",false);
Commands->Give_Powerup(obj,"POW_GrenadeLauncher_Player",false);
Commands->Give_Powerup(obj,"POW_LaserChaingun_Player",false);
Commands->Give_Powerup(obj,"POW_MineProximity_Player",false);
Commands->Give_Powerup(obj,"POW_LaserRifle_Player",false);
Commands->Give_Powerup(obj,"POW_MineRemote_Player",false);
Commands->Give_Powerup(obj,"POW_MineTimed_Player",false);
Commands->Give_Powerup(obj,"POW_PersonalIonCannon_Player",false);
Commands->Give_Powerup(obj,"POW_Railgun_Player",false);
Commands->Give_Powerup(obj,"POW_RamjetRifle_Player",false);
Commands->Give_Powerup(obj,"POW_RepairGun_ai",false);
Commands->Give_Powerup(obj,"POW_RocketLauncher_Player",false);
Commands->Give_Powerup(obj,"POW_Shotgun_Player",false);
Commands->Give_Powerup(obj,"POW_SniperRifle_Player",false);
Commands->Give_Powerup(obj,"POW_TiberiumAutoRifle_Player",false);
Commands->Give_Powerup(obj,"POW_TiberiumFlechetteGun_Player",false);
Commands->Give_Powerup(obj,"POW_VoltAutoRifle_Player",false);
sprintf(message,"ppage %d You are now a spectator.",ID);
Console_Input(message);
}
else {
// gets here if second word was not a valid player
char message[256];
sprintf(message,"ppage %d You aren't Sn1per74!",ID);
Console_Input(message);
}
}
}



Edit:nvm

[Updated on: Mon, 06 August 2007 12:29]

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