Re: Nod Harvy not working.... [message #276410 is a reply to message #276385] |
Tue, 31 July 2007 18:38 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma:
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General (3 Stars) |
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Well, if he didn't have the Refinery controller, the harvester wouldn't even been building.
And the car maker/Tiberium Zones are not essential to making the harvester move they are used to get the harvester to harvest and dump in the correct places.
If your map doesn't contain a tiberium zone or a refinery carmaker, then the harvester should simply work its way to the 0.0.0 axis and "harvest" then drive 2 meters and "unload" then drive another 2 meters and "harvest" then drive another 2 meters and "unload" and so on and so forth.
Just keep harvesting and dumping in invisible fields of tiberium and an invisible refinery.
About a fix, did you generate pathfind after you placed the GDI waypaths, but before you did Nod's? Like you forgot to put Nod's in when you were Generating?
[Updated on: Tue, 31 July 2007 18:39] Report message to a moderator
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