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Re: SSGm Script Question [message #271463 is a reply to message #271350] Sat, 07 July 2007 12:56 Go to previous messageGo to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma:
General (3 Stars)
meh, i'll write some shit code for you.

make sure
#include <fstream>

is at the top of the cpp file


bool Is_Mod(const char *Name)
{
     fstream file("mods.txt", ios::in);
     string tmp;
     while(file >> tmp)
     { 
         if(strcmp(Name, tmp.c_str()) == 0)
          {
               return 1;
         }
     }
     return 0;
}

class exampleChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
         if(Is_Mod(Get_Player_Name_By_ID(ID))
         {
             Commands->(do something)
         }
         else
         {
                 //this player isn't a mod
         }

};



then, in mods.txt
<nick1>
<nick2>
<nick3>

[Updated on: Sat, 07 July 2007 12:56]

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