| Re: crate question [message #270889 is a reply to message #270877] |
Thu, 05 July 2007 05:16   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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| joe937465 wrote on Thu, 05 July 2007 07:38 | 1)so thats ALL i have to do? in scripts change present i modded.......change the cinematic files in the data folder files into present im using and thats it?
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Yeah, just change the preset. Then change the preset name in the scripts.dll source files and cinematic files to the one you have modded.
| joe937465 wrote on Thu, 05 July 2007 07:38 |
2)so how do i set this up? The_Game()->GameDuration_Seconds <--that
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Just add it to the crate manager code so that if the money crate is created within 200 seconds of the map being loaded then it destroys it.
| joe937465 wrote on Thu, 05 July 2007 07:38 |
3)now out of these to make a new crate
void crate_defaults()
void crate_init()
void M00_CNC_Crate
i cant find the first 2 and the third one do i add on to the MDB_SSGM_Crate::Custom one
or make a new one?
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I got those script names from ssaow 1.5 source code which I have at work. I dont have access to ssgm right now, but the names should be fairly similar.
And your question about ::custom, when I list "M00_CNC_Crate" I mean all of the script, that means created, custom, killed, damaged, timer etc etc etc...
There should also be a MDB_CNC_Crate too, or something similar which you might need to edit.
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