Re: pathfinding on dsapo objects [message #269702 is a reply to message #269646] |
Fri, 29 June 2007 17:54   |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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i put a pathfind genarator ontop of the set of pathfind blockers, generated sectors, clicked "Display Sectors" And only the the sectors on the ground appear (there are human path genrators on the ground too for an obvious reason, but i dought it affects the top of the blockers
This is after generating sectors
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These are the red portals
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EDIT: also check the attached wav, i found it in always.dat
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Attachment: LE_1.jpg
(Size: 404.01KB, Downloaded 273 times)
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Attachment: LE_2.jpg
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Attachment: enlist.wav
(Size: 101.64KB, Downloaded 72 times)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 29 June 2007 17:58] Report message to a moderator
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