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Re: LAN games with bots [message #268478 is a reply to message #264876] Sat, 23 June 2007 21:45 Go to previous messageGo to previous message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
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Colonel
Well, I added C&C_ to the map's filename, since it wouldn't show up in my maplist when it wasn't spelled that way. I then ran the map and allowed it to generate its own new THU file, and I ended up just like RoShamBo. Video. Might the internal/external name conflict be the cause of the problem? For my 1-player LAN games, I'm running scripts 2.9.2 BlackIntel client version, plus Scorpio9a's RenD3D9.

As for online, I'd be up for it, but it'd have to be tonight or spontaneously sometime tomorrow before I have to go to something with family friends. Otherwise, I won't be available until Monday. Keep in mind that we're all in different time zones, so stating time zones and converting with http://www.timeanddate.com would be helpful. I also won't be able to host since I only have 1.5M/128k unless Verizon actually upgrades our service to 3.0M/768k on Monday without breaking anything, if they even actually make the attempt.


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[Updated on: Sat, 23 June 2007 21:47]

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