Re: plans for another core patch? [message #267319 is a reply to message #267262] |
Tue, 19 June 2007 11:55 |
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Spoony. wrote on Tue, 19 June 2007 15:55 |
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Mon, 18 June 2007 18:24 | - harvesters ceasing to move after they respawn once the Nod pp is gone
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Do you mean the invisible harvester?
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that's fixed, but that was only 25% of the problem.
Before that was fixed, when the Nod pp was destroyed and the harvester spawned thereafter, one of the following would happen depending on the map:
- the harvester would move and collect+deposit tiberium normally, but would be invisible (mesa)
- the harvester would get dropped off on the airstrip and not move an inch (everything except mesa, IIRC), as well as being invisible
The invisibility has been fixed, its immobility hasn't.
Yrr wrote on Tue, 19 June 2007 08:31 |
Spoony. wrote on Tue, 19 June 2007 14:13 | also,
- nod vehicles being momentarily visible at the moment they're purchased, no matter where you are on the map... why the hell does that happen anyway?
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Don't know what you mean. Where do you see them?
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You sometimes see them for a fraction of a second, even if you're nowhere near the airstrip. It permits you to know what Nod's just bought, which let's be honest is pretty crappy. Yes, you can sometimes discern what Nod's buying by looking at the plane, but you shouldn't if you're on the other side of the map.
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The harvester bug is fixed in Resurrection.
The second problem is caused by Custom Scripts, as havoc9826 already pasted. (btw, RR removes the change of Custom Scripts, so it fixes that too )
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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