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Re: C&C_Mario64 [message #267306 is a reply to message #267301] Tue, 19 June 2007 11:00 Go to previous messageGo to previous message
GrayWolf is currently offline  GrayWolf
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Canadacdn wrote on Tue, 19 June 2007 12:50

A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.



Good Idea. I'll also be adding teleporters in the same places they would be found in the game.

And

Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations.

What should I do about water and water levels? To bad havoc can't swim.

Should I leave the castle entracne like the way it is or should I put a door like the other rooms?

Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level.


[Updated on: Tue, 19 June 2007 11:09]

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