Re: C&C_MoonLight [message #266854 is a reply to message #266838] |
Sun, 17 June 2007 10:41   |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
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Thanks for the comments 
I'm going to recreate the whole map and add some assets. Make it more bumpy etc.. and add any changes EG: make it less square this time.
I have a few questions, though.
1) For the tiberium, i detached a few polygons and textured it with tiberium. Then i used alpha blend with the snow. Should i do this the other way round? detach, texture with snow. alpha blend tiberium into it?
2) The bit that divides the base floor texture (asphalt) and snow texture, you can see a clear line. Is it possible to make it look seamless?
3) Can i use a custom scripts.dll with the map (.mix) or does it have to to use whatever the client/server has?
4) Is there anywhere or has anyone made and terrain models i can use? EG rocks, small bunkers. renhelp is limited.
5) Is there any extra buildings? EG repair pad, heli pad?
[Updated on: Sun, 17 June 2007 10:42] Report message to a moderator
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