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Re: on a marathon, killing weapons factory early... [message #266755 is a reply to message #266694] Sat, 16 June 2007 21:03 Go to previous messageGo to previous message
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sadukar09 wrote on Sat, 16 June 2007 14:53

Spoony. wrote on Sat, 16 June 2007 14:04

Killing the WF is only a disadvantage if the Nod team is unorganised.

If the Nod team is well organised, they should not lose because they killed the WF.


say Nod losing pp cuz of a havoc ion rush Big Ups


haha...if Nod lost PP due to Havoc/Ion rush after they killed WF, then I say GDI's got better players and will eventually win.

Problem in the game is that with WF gone, GDI will buy advanced infantry like PIC, Mobius, Havoc and last but not the least: Hotties! Big Grin

So, the chances for another successful Nod assault on GDI get's slim. What is worse is that whatever surviving GDI vehicles (even a Humvee) become precious goods and they will be repaired constanly by Hotties/Engineers. The result is a ruthlessly efficient GDI camping that takes a lot of skill and teamwork to overcome.

Meanwhile, GDI soldiers/Engi's start crate whoring and if Nod is not smart enough to have Buggy's/APC's in the field (or patrolling the tunnels), then the chances of GDI getting a vehicle or even spy from the crates goes high.

But what usually happens (on public servers) is that Nod starts to relax after killing WF or their next assault comes too late...by the time Nod attacks again, GDI is well-suited by advanced infantry and teched vehicles.


[Updated on: Sat, 16 June 2007 21:07]

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