| Re: how do i do these [message #266626 is a reply to message #266537] |
Sat, 16 June 2007 06:15   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma:
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General (3 Stars) |
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| NFHAVOC wrote on Fri, 15 June 2007 17:32 | how do i nake there be a explosion animation when hot/tech die?there is only a invisible explosion.
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I do not know of an existing script that allows you to declare explosion you want and attach it to a player, I could just not of noticed it beofre but I think it doesn;t exist. That's not to say it isn't possible, if you open the source code to SSAOW and on the void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
script add a couple of lines so it looks like this:
void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
if (strstr(Commands->Get_Preset_Name(obj),"CnC_GDI_Engineer_2SF"))
{
DeathPlace = Commands->Get_Position(obj);
Commands->Create_Object("Beacon_Ion_Cannon_Anim_Post",DeathPlace);
}
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
That will create an ion explosion animation when the hotwire dies, you should from that be able to add your own code for the technician.
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and can i make hover bikes(flying recons) server side?
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Hmm, try changing there mass in the presets tree in level edit, it will be a case of trial and error but you may get the desired effect. Assuming that is that mass is controlled server side for vehichles, I have never tried.
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i get kill messages to appear? they only appear on the server bots screen and the fds screen
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Do a console_input on the [msg] that is created, this will msg it to the server too
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i set the area where vehicles appear when you buy them?
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Move the little car thing that is attached to the building controller to where you want it to create the vehichle.
[Updated on: Sat, 16 June 2007 06:16] Report message to a moderator
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