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Re: C&C3 + G15 Keyboard [message #265400 is a reply to message #264739] Tue, 12 June 2007 00:56 Go to previous messageGo to previous message
Spoony is currently offline  Spoony
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Viking wrote on Sat, 09 June 2007 22:44

APC carrys 1 "squad" = MEGA FAIL

Why? Heaven forbid the damage caused by an engineer rush is actually limited Sarcasm Plus APCs aren't invincible while moving like in previous C&C games Big Ups

Viking wrote on Sat, 09 June 2007 22:44

No sub APC = FAIL

The subterranean units in TS were laughable at best... a game's better off without them.

Viking wrote on Sat, 09 June 2007 22:44

No Fire Storm Wall = FAIL

Even more ridiculous than subterranean units. These are basically supercharged walls and walls are a waste of time.

Viking wrote on Sat, 09 June 2007 22:44

No Wall = FAIL

Re: Walls are a waste of time. I expect you also subscribe to the theory that base defences should replace your units instead of supporting them, right? No doubt you think that the fact a GDI machinegun turret in Tib Sun beat the flame tank ISN'T completely fucked up.

Viking wrote on Sat, 09 June 2007 22:44

No titans and shit = FAIL I don't care what shit story they have to "explain it" its shit.

There are mechs in C&C3: Juggernaut, Avatar, Annihilator. UNLIKE THE MECHS IN TIB SUN, they actually ARE MECHS and function+handle as such. Mechs in Tib Sun were just tanks who didn't slow down to go uphill. Big fucking deal.

Viking wrote on Sat, 09 June 2007 22:44

The ion cannon is now just a nuke that looks different = FAIL

uh... compared to the Ion Cannon in C&C and Tib Sun which wasn't really good for anything at all?

Viking wrote on Sat, 09 June 2007 22:44

EA Making the game for tank rushes = FAIL

What's so bad about that? Let me list the C&C games who were "made for tank rushes":
C&C
Red Alert
debatably Tib Sun
Red Alert 2 and YR
Renegade

so what are we missing? Oh yeah, Generals and ZH. That must royally confuse you.

Viking wrote on Sat, 09 June 2007 22:44

The "green crystals = FAIL

uhhh.... what?

Viking wrote on Sat, 09 June 2007 22:44

Nods war factory = FAIL

You prefered the airstrip in C&C1 which meant whichever player was on the left of the map had ZERO CHANCE OF WINNING WHATSOEVER?
Tib Sun had a war factory too, what's the problem?

Viking wrote on Sat, 09 June 2007 22:44

The game was made as fast and as cheep as possible for EA to make the most money they can making you think that it is good.

That explains the millions they spent on the cinematics, science research, and the RTS pros to balance it and the patch, I guess? I guess if logic fails you, fall back on uninformed rhetoric...

trooprm02 wrote

problem: buying it would only support EA and im against that for what they have done to this game, so I thought about stealing it (torrents)

Disliking something about a company doesn't give you the right to steal their products, retard


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[Updated on: Tue, 12 June 2007 00:59]

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