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Re: scripts.dll 3.3 is out [message #264565 is a reply to message #263280] Sat, 09 June 2007 07:23 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
Here's a picture I managed to capure of the flickering alpha blended textures i was talking about earlier. Took me around 20 screenshots, to capture a flicker. I hate disco styled maps.

http://zilver.demon.nl/@game/screenshots/alphablendbug.jpg

I also have a question about fps. With pre-shader scripts, my framerate is always sitting nicely at 60hz, no matter what level of quality I pick at the nvidia options.
With 3.3, however, my framerate largely depends on the selected level of quality.
Performance -> 200+ fps
Balanced -> 60 fps
Quality -> tearing 40 fps

Why is the quality setting having a greater impact on performance as before? Why is vsync not doing it's job?
By the way, Im using a 7600GT.
 
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