Re: Cubes [message #261984 is a reply to message #261721] |
Wed, 30 May 2007 12:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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Okay, there is a much easier way to doing that. Convert the building to an editable poly, then with the edge selection tool, select the top edge of the hole. Then, hold shift and drag down. Move it down toward the bottom and target weld its vertices with the bottom vertices.
Actually, hold on, I'm going to post a tutorial in a bit.
![http://icedog.dcomproductions.net/tutorial.gif](http://icedog.dcomproductions.net/tutorial.gif)
Sorry about the excess black. I didn't notice it was there until after I rendered the video, and I didn't feel like re-rendering it just to fix that.
Make sure you optimize your model by doing what I did near the end, which was deleting unnecessary vertices. Press backspace to delete vertices without making holes.
[Updated on: Wed, 30 May 2007 13:19] Report message to a moderator
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