Re: Important scripts.dll 3.2.2 news [message #256001 is a reply to message #255817] |
Thu, 26 April 2007 15:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Crow3333 wrote on Thu, 26 April 2007 04:02 | I asked this before, but nobody didn´t help in the other topic:
I´ve got a problem, everytime I try to use the normalmapshaders the models gets black. What exactly must I do to get it to work? I renamed the texture on the model (its a character) to c_ag_gdi_mg then I exportet everything, made a normal map with the name c_ag_gdi_mg_n.tga and put it in the datafolder like the other files. Then I edited the shaders.sdb and made a new shader with the texture file "c_ag_gdi_mg_n.tga" in the normalmap slot. The other settings were left to the default. The mammoth and Ftank shaders are working fine, but i can´t get my files to work.
Can someone help?
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To anybody else experiencing this, the defaults are WRONG, do not use them. Copy the settings from the example shaders.sdb for now until 3.2.2 is released.
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