Re: Spawn_Scriptzone? [message #254752 is a reply to message #254751] |
Thu, 19 April 2007 18:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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BlueThen
Messages: 2402 Registered: February 2006
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General (2 Stars) |
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zunnie wrote on Thu, 19 April 2007 20:11 |
bluethen wrote on Thu, 19 April 2007 17:14 |
Neku wrote on Thu, 19 April 2007 16:09 |
bluethen wrote on Thu, 19 April 2007 21:33 | I made a few beacon spawners, (Using the TFX_Replace_When_Repaire way, if any of you know) and I've been trying forever to figure out how to spawn a script. Whenever I do spawn a script, or a david's arrow, ren crashes. I usually want the script to send the player into the sky and other stuff of such.
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Yeah I know the script - I wrote it ![Very Happy](images/smiley_icons/icon_biggrin.gif)
You cannot use Create_Object to create anything without physics (e.g. spawners) - it will crash the game.
My mod allows creation of spawners with Create_Object btw ![Razz](images/smiley_icons/icon_razz.gif)
Are you trying to create a dummy object for attaching scripts to it?
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I just want to add a mere script zone spawner with beacons. Maybe I can have it spawn a ped that has the script zone attached. Is that possible? How?
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So you want a scriptZONE that:
- Will create a beacon powerup at a specific location
- When that beacon powerup is picked up you want the beacon powerup to re-appear in x ammount of seconds?
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No. Just the opposite.
Edit:holmes | Quite the contrary, my dear watson.
| I want the beacon to spawn the script zone, and for the script zone to die down in maybe one second and never come back. I already know how to get a beacon to spawn simple objects like airplanes and stuff.
[Updated on: Thu, 19 April 2007 18:18] Report message to a moderator
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