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Re: Spawn_Scriptzone? [message #254752 is a reply to message #254751] Thu, 19 April 2007 18:16 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
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zunnie wrote on Thu, 19 April 2007 20:11

bluethen wrote on Thu, 19 April 2007 17:14

Neku wrote on Thu, 19 April 2007 16:09

bluethen wrote on Thu, 19 April 2007 21:33

I made a few beacon spawners, (Using the TFX_Replace_When_Repaire way, if any of you know) and I've been trying forever to figure out how to spawn a script. Whenever I do spawn a script, or a david's arrow, ren crashes. I usually want the script to send the player into the sky and other stuff of such.

Yeah I know the script - I wrote it Very Happy

You cannot use Create_Object to create anything without physics (e.g. spawners) - it will crash the game.

My mod allows creation of spawners with Create_Object btw Razz

Are you trying to create a dummy object for attaching scripts to it?

I just want to add a mere script zone spawner with beacons. Maybe I can have it spawn a ped that has the script zone attached. Is that possible? How?



So you want a scriptZONE that:

- Will create a beacon powerup at a specific location
- When that beacon powerup is picked up you want the beacon powerup to re-appear in x ammount of seconds?


No. Just the opposite.
Edit:
holmes

Quite the contrary, my dear watson.
I want the beacon to spawn the script zone, and for the script zone to die down in maybe one second and never come back. I already know how to get a beacon to spawn simple objects like airplanes and stuff.

[Updated on: Thu, 19 April 2007 18:18]

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