Re: spawn an ion beacon [message #249955 is a reply to message #249946] |
Thu, 15 March 2007 09:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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General (3 Stars) |
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There are two ways of doing it the first one is simplier but the second method allows for more options.
First you create a script zone and attach the script “JFW_Attatch_Script” to the zone, then give it the following settings to it:
Trigger: “1”
Player_Type: team that should get the powerup (1=GDI, 0=Nod)
Script_Name: “M00_GrantPowerup_Created”
Script_Params: give this the name of the POWER UP not weapon but POW that you would like the object to get on zone entry.
Delim: “#”
Destroy: “0”
Custom: “0”
Or if you want each infantry to get its own different weapon form the zone this is how you would do it:
You will have to use multiple scripts, the easiest way to do it (unless you know how to script) would be to attach a script to each soldier to each soldier that could get the beacon.
The script is called “JFW_Attach_Script_Custom” you should set the following settings to it:
Script: “M00_GrantPowerup_Created”
Script_Params: put the name of the POWER UP that you would like to attach
Delim: “#”
Custom: “7947854”
Then attach the script “TDA_Send_Custom_Zone” to the script zone.
Enter_Message: “7947854”
Enter_Param: “1”
For Both Exit settings put 0
For team put the team that you want to grant a power up (0=Nod 1=GDI)
If you have any questions just ask.
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