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Re: [BlackIntel] BIATCH Released! [message #249260 is a reply to message #249258] Sun, 11 March 2007 09:34 Go to previous messageGo to previous message
Cat998
Messages: 1082
Registered: January 2004
Location: Austria, Vienna
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SeargentSarg wrote on Sun, 11 March 2007 17:10

You said make it so you can disable some of BIATCH's features, like the kill count point thing, or make a version of biatch for each game mode.


I think you don't understand. BIATCH is working fine, it's the CTF mod
that is causing troubles because it's doing something what it shouldn't do. BIATCH should work with every mod.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
 
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