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Re: CnC: GE 'n PD mod recruiting. [message #249257 is a reply to message #249206] Sun, 11 March 2007 09:10 Go to previous messageGo to previous message
F1AScroll is currently offline  F1AScroll
Messages: 71
Registered: February 2007
Karma:
Recruit
Models, textures for the models, and maps are the things I need right now. If you had a layered map of any level (or a w3d, ideally Razz) then that would greatly help me. I'm going to start on Facility now. Dam makes me want to shout it's name with an "m" because it keeps crashing and I have my PS2 hooked up (Just got it at Christmas). Anyway...
1.) Do you think I should have the Runway with the movie's motorcycle or the game's tank? Maybe both?
2.) Should I put the Dam's island in as a "hidden" objective?
3.) Should I force 1 player to be Bond and the rest to be addional enemys? Should I force them all to be MI6 operatives? Should I just make them all auto-teamed?
4.) Can anyone think of some cool ideas for the mod.



Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
 
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