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Re: LE vs RenX - When to place vegetation [message #244572 is a reply to message #244320] Fri, 09 February 2007 18:41 Go to previous messageGo to previous message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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while we are on this topic, i always thought vegetation didnt need a draw distance of 300....

So perhaps you could place them all in Ren-x, then export a single mesh for them to include in LE seperatly.

In LE i think there is some settings to view them from a distance (been along time since ive been in LE)

If not Im almost positive theres a script to view an .w3d from a certain distance....This would be easier to create dense areas and have it fade in if possible.

I know the source engine uses a fade distance for objects...Could this be the next step for the old W3D engine updates from saberhawk or jonwil?



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

 
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