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vertex paint then optimize [message #24444] Wed, 11 June 2003 13:24 Go to previous messageGo to previous message
OrcaPilot26 is currently offline  OrcaPilot26
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Registered: February 2003
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Well, you're gonna have to redo the vertex colors after optimizing, I don't see a way around that, as for adding vertices, you've got several options, you can use the cut tool to cut holes in a mesh, I don't advise this because it's not very precise, or you could select an edge and divide it, you might have some problems with the triangular polygons but that is fixed if you convert it to an editable poly and edit the triangulation.

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