Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » LE vs RenX - When to place vegetation
Re: LE vs RenX - When to place vegetation [message #244353 is a reply to message #244320] Thu, 08 February 2007 21:07 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma:
Commander
Yea i think that overall you should just do all that in renx, as your variety will be better and temps lists will be alot shorter. Think about if you wanted every plant a different size from the next and putting those into le as temps, yes it will hit preformance especially in Level edit itself since it typically runs only at 20 fps.

So in theory it probably is worse to add them in level edit itself, but it sure does speed up the time consuming task, but doesn't allow freedom.

http://i175.photobucket.com/albums/w125/Blaze558/LevelEdit2007-02-0820-04-22-15.jpg

That was done with renx, 6000 polygons of alpha channels. I garuntee there will be extreme slowdown in level edit itself if you exported one set then used that w3d in level edit.

So i don't know for sure if it will slow down ingame, but i would say it's alot better to use renx for all your objects unless they are animated and such.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Thu, 08 February 2007 21:08]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Surface effect sounds
Next Topic: Thinking of remaking C&C_City_Flying
Goto Forum:
  


Current Time: Mon Feb 03 09:30:38 MST 2025

Total time taken to generate the page: 0.01289 seconds