Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Clan/Community Forum » Time To Admit Something...
Re: Time To Admit Something... [message #244285 is a reply to message #244197] Thu, 08 February 2007 16:28 Go to previous messageGo to previous message
MrWiggles is currently offline  MrWiggles
Messages: 231
Registered: October 2005
Location: CANADADA
Karma:
Recruit
gamemodding wrote on Thu, 08 February 2007 12:05

generally what i do is:

if the map has defences, get a player that can hurt building but is also the cheepest. start hitting the building, make that other person repair it while your hitting it. then then you get loads of money. run into the defence to return to base.

get an arty or mrls and start hitting his buildings. when he starts repaing one, move to the next. keep him moving from building to building.

if it is a non-base def map, get a engi(free) and plant C4 on a mct. detonate it(killing yourself in the process).

you then have time (and more money) then he does, becuase he has to repair that building. you can get an apc, lay a nuke or something on one of his buildings. defend it with the apc. then bye bye building. make sure you do it on the solder factory.

with no solder factory he will be crippled. and you will find that a rush with a flamer or apache or something will finish him off.

im sure someone out there will !n00b me for that, but it works for me Smile

hey you are really dumb


im best rene
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Announcing new community!
Next Topic: Omega Clan Recruiting
Goto Forum:
  


Current Time: Thu Aug 15 08:26:07 MST 2024

Total time taken to generate the page: 0.00909 seconds