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Re: Proper lightmapping in renegade will soon be possible [message #244076 is a reply to message #239778] Wed, 07 February 2007 19:08 Go to previous messageGo to previous message
rm5248 is currently offline  rm5248
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Registered: November 2003
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Merovingian wrote on Thu, 18 January 2007 08:41

Because everyone uses Max since it's better. Razz


Blender > Max. Simple, really. Big Ups

Anyway, I would like to see an exporter for Blender. If you really want, ask at blenderartists.org, there' s a special spot on the forum. Smile Of course, you could just make everything in Blender and then export to 3ds, load it into gMax and then export it to w3d.


w00t?
 
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