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Re: Renegade sounds [message #243767 is a reply to message #243115] Tue, 06 February 2007 10:48 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma:
General (3 Stars)

Bleh, can't edit.
I cracked the naming protocol so you can fetch the sounds yourself(ves): (I'll make a .zip of them if wanted)

m00 - multiplayer
b - buildings
Either n or g for Nod or GDI respectively (taking no chances here...)

pp - Powerplanet.
ts - Tib Silo etc
naf - Airstrip
tr - Tib Ref
ib - Inf Rax
at - AGT
ol - Obelisk
hn - HON

In Xcc mixer open always.dat and go to File >> Find and type
m00bgat_hlth*.wav

For the AGT and so on and so forth.

Happy building sounds usage! (what else am I supposed to put?!)

Added note: *_evan_snd.wav means that Only Nod hear it while *_evag.snd.wav means that Only GDI will hear it.

Not sure if that is affected by the sndap and snda console commands though.




Renguard is a wonderful initiative
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[Updated on: Tue, 06 February 2007 10:56]

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