Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » JFW_Building_Gun
JFW_Building_Gun [message #24347] Tue, 10 June 2003 16:12 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
I got it working fine. I have uploaded my mod folder to http://www.btinternet.com/~glenn_hunt/JFW_Gun.zip and it also includes the scripts and everything.

If you take a look at how I did it you will see it is fairly simple. The gun itself has to be attached to a building controller as far as I know. And i can confirm that the custom is sent to the gun when the powerplant is destroyed using a debug script to test it.

The best thing to do is load up the mod folder and look at the two scripts on the building controller. You can probably (not certain) omitt the death send custom if you want the gun to be disabled ONLY when that building is destroyed and not ALSO when the power plant is destroyed. Hope this helps you out. I am still not certain on the weapon naming but GDI_AGT worked for me, get the script working then play around with it.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Need help with animation... (Nevermind)
Next Topic: Playing Manual Vis Points For Flying Maps
Goto Forum:
  


Current Time: Wed Dec 25 18:56:29 MST 2024

Total time taken to generate the page: 0.00709 seconds