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Re: scripts.dll 3.2 is in progress [message #242222 is a reply to message #241108] Tue, 30 January 2007 08:04 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

Work on 3.2 continues. Some of the latest changes:
Added definitions that allow access to the existing CPUDetectClass flags to tell if the CPU supports SSE and if it supports 3DNow. This is for some "fast math" stuff SaberHawk is working on.
Implemented iterating the player list into engine_player and changed several engine calls to use the new iteration logic.
Added some new and changed scripts from Kamuix
instead of crashdump.txt, crashdumps will now be named crashdump1.txt, crashdump2.txt etc like screenshots. This makes it easier to manage multiple crashdumps.
Changed bhs.dll config dialog behaviour to be more like the other config dialogs (got rid of the "save changes" button, changes are now saved automatically)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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