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Re: OT: Try the game I made? [message #241428 is a reply to message #241266] Fri, 26 January 2007 17:00 Go to previous messageGo to previous message
Dave Anderson is currently offline  Dave Anderson
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Registered: December 2004
Location: United States
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You should actually use try-catch blocks scarcely and only in spots you are sure could throw an error because they can be a huge performance factor.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
 
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