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Medieval themed mod, anyone interested? [message #23676] Wed, 04 June 2003 20:00 Go to previous messageGo to previous message
JRPereira is currently offline  JRPereira
Messages: 233
Registered: April 2003
Location: Earth
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you could possibly give a really short ranged invisible projectile, have the weapon default animation be the kind of "ready to strike" animation, and have the reload animation be a quick hit with the weapon. Maybe if you slow the projectile right, you could give the appearance that halfway through the strike animation, you'd do damage to the opponent.

Likewise misses could be simulated using the same slow projectile.
 
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