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Re: Bot maker weapon [message #236165 is a reply to message #236156] Thu, 28 December 2006 10:17 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
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General (3 Stars)
Use a beacon and cinematics!
I will walk you through making the cinematic:
First you would go into RenX and make a circle of bones surrounding the 0, 0, 0, axis point (maybe about 4 away from the center). Name these points botspot00, botspot01 and things like that. Export it as Hierarchical Animated Model with the name of "BotCreatePos". Next open note pad and put in the lines:
-1 Create_Object, 0, "BotCreatePos", 0, 0, 0, 0,
-1 Play_Animation, 0, "BotCreatePos.BotCreatePos", 0

-1 Create_Real_Object, 1, "NameOfBotHere", 0, "botspot00"

-1 Create_Real_Object, 2, "NameOfBotHere", 0, "botspot01"

-1 Create_Real_Object, 3, "NameOfBotHere", 0, "botspot02"

etc.

and thats all there is to making a simple cinematic.


[Updated on: Thu, 28 December 2006 10:25]

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