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Re: create a sub-base defence? [message #235581 is a reply to message #235526] Sat, 23 December 2006 10:36 Go to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
use getPos on the gameobject your starting from, adjust the xyz coordinates on the Vector3 you get back, and then use that as your spawning point.

(its either getPos or getPosition, can't remember exactly which, but it returns a Vector3)


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