Re: Help with creating scripts [message #233581 is a reply to message #233531] |
Sat, 09 December 2006 22:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
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General (3 Stars) |
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danpaul88 wrote on Sat, 09 December 2006 17:49 | use the ::Damaged event ![Wink](images/smiley_icons/icon_wink.gif)
Check the amount of damage, if it is negative then its actually being repaired
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Really, I did not know repairing is negative damage, how could I have been modding Renegade for over 2 years and have missed that (sarcasm). I'm not a noob, and you sound like a broken record. Use the ::Damaged event, Use the ::Damaged event. Did you even read the whole question? I asked how it would be set up to send a custom, and then not be able to send another custom until it was damaged. And anyone who as looked at the armor file would no the repair gun did negative damage.
I also figured out how do do it a different way!
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[Updated on: Sat, 09 December 2006 22:03] Report message to a moderator
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