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Re: Funny Water [message #233290 is a reply to message #233284] Thu, 07 December 2006 20:47 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
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General (3 Stars)
Only 2 things I can see that could be wrong:

1, you put fog and did compute vertex solve which gave it that white luster.

What I usually do, is put the water seporate from the actual map, compute vertex solve the map, then add the water, so it wont have the white effect.

The other thing I can see might be wrong is that you don't have the texture in your EditorCache Folder in your level's directory.

Take all the textures used in the water, and copy them into that folder then try and run it.
 
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