Modern Warfare: First Weapon-Screens Included! [message #23322] |
Sun, 01 June 2003 17:06   |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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Thanks for the tips, Sir Phoenixx, I appreciate it.
Quote: | This is supposed to be the Colt m4 right? It is VERY HARD to tell what that model is.
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I didn't model this after anything, I guess I made a mistake, I should model after real weapons. I just started making a gun off the top of my head. It was just kind of a fantasy gun, I wasnt really going for precision and realism.
Thanks for the background tip......I've used it before for spline modeling, I'll put it to use here too.
Quote: | Let those that have experience in modeling make the mod's models. While they're doing that you can practice and learn 3dsmax/gmax and get some more experience in modeling before you try to make a model that's going to be released publicly.
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As of now, we don't have many weapon modelers, (just me and one or two others) so I thought i would give it a try.
I'll either majorly fix this model up or just scrap it.
Visit www.mwbhd.com
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