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Re: How to... [message #231309 is a reply to message #231299] Mon, 20 November 2006 09:05 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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General (3 Stars)
beacons are also a bit funny with cinematics that contain timers...

Best to attatch another object to the beacon and attatch the test_cinematic script to that instead. Or make the beacon kill itself when planted, then spawn another object (say a signal flare) when it dies, with the conematic attatched to the flare.. that way the beacon is indirect trigger event for the cinematic.



 
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