Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Waypoints?!
Re: Waypoints?! [message #230685 is a reply to message #230681] Wed, 15 November 2006 23:40 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
Actually I have set it up so the ai would follow certain waypaths if they wanted to get to a certain place. What I had done was made a teleporter and put a waypath to its exit point (I did generate pathfind and there was no way walkable to get there), and if you went through the teleporter you would be teleported to a spot otherwise not accessible. If you made enough noise the ai would here it and run to the teleporter and come to your position (there we no scripts attached to the solider either), and if you were to remove the waypath the ai would no longer come to you.
index.php?t=getfile&id=2027&private=0
Or at least I think the settings were like this, I lost the actual copy of the level a while back.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: scripts
Next Topic: final scripts.dll 3.0 changelog and big secret feature announcement
Goto Forum:
  


Current Time: Sun Jun 30 01:47:54 MST 2024

Total time taken to generate the page: 0.00829 seconds