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Re: C&C_Death_Pass [message #227363 is a reply to message #227301] |
Thu, 19 October 2006 18:06 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma:
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Colonel |
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razorblade001 wrote on Thu, 19 October 2006 14:38 |
Ahh, but you see, I fixed up the turrets a bit. I made them fire faster, and made their shells into medium tank shells.
Which makes them more of an opponent.
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Then why not modify the GDI defences as well?
razorblade001 wrote on Thu, 19 October 2006 14:38 | Also, don't forget, that 3 of the 6 Guard towers are quite visable to an artillery. And wont be shot at from them or the AGT, so they can be taken out easy.
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And that gives Nod and advantage...how?
GDI has an obvious advantage on bottleneck maps. Usually if I include and AGT/OB I have atleast 2 different vehicular entries to the base plus inf tunnels. Makes people work as a team to cover more than one access point, rather than just camp in the front like noobs (as on hourglass) and just slug it out. Personally I don't want a slugfest. Nice map for the texturing/lighting though.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sat, 14 October 2006 16:32
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 01:57
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Re: C&C_Death_Pass
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Re: C&C_Death_Pass
By: JeepRubi on Sat, 21 October 2006 16:58
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 05:56
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Re: C&C_Death_Pass
By: idebo on Sun, 15 October 2006 12:09
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Re: C&C_Death_Pass
By: jnz on Sun, 15 October 2006 16:33
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Re: C&C_Death_Pass
By: ghost on Sun, 15 October 2006 16:40
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Re: C&C_Death_Pass
By: Ryu on Sun, 15 October 2006 20:09
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Re: C&C_Death_Pass
By: dead6re on Mon, 16 October 2006 02:09
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Re: C&C_Death_Pass
By: Spoony on Thu, 19 October 2006 08:09
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Re: C&C_Death_Pass
By: Ma1kel on Thu, 19 October 2006 10:43
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Re: C&C_Death_Pass
By: ErroR on Thu, 28 May 2009 11:38
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